
Lineup Challenge — five pros, five teams
- Pick 5 pros: AWPer, IGL, Entry, Lurker and Support. Use 5 different teams. Shared picks are allowed.
- Save 1 lineup. Change pros until 24 hours before the tournament.
- Pick each match winner before it starts.
- Everyone stays in. Most points wins.
Scoring
| Action | Points |
|---|
| Each pro kill across every map in the series | +1 |
| Pro’s team wins the series | +5 |
| Highest series kills minus deaths (including tied leaders) | +5 |
| Most kills across the whole tournament (including tied leaders) | +10 after verified completion |
| Correct match winner (including BO1) | +1 |
| Correct BO3 winner AND exact score: 2–0 or 2–1 | +1 winner +4 bonus = 5 total |
| Correct BO5 winner AND exact score: 3–0, 3–1 or 3–2 | +1 winner +4 bonus = 5 total |
Winner right: +1. Winner + score right: +5 total. Maps: +1 per correct pick and +1 per correct map left out. Map points count separately. Picks lock at match start.
Everyone stays in. Eliminated pros stop scoring; earned points stay. Most total points wins. Ties: lineup kills, then a fixed random order. Top 3 get trophies; 4th–5th get ribbons. Results must be verified.
Lineup Draft prizes
| Place | Trophy | E-Dollars |
|---|
| 1st | Gold | 20 |
| 2nd | Silver | 10 |
| 3rd | Bronze | 5 |
| 4th | Ribbon | 2.50 |
| 5th | Ribbon | 2.50 |
Open Lineup Challenge →

Major Elimination — how to play
Win each round to advance. In the final, compete for the top 5.
1. First three stages: place all 16 teams
Drag each team into the record you think it will finish with. Use each team once.
| Your picks | Points for each correct team |
|---|
| 2 teams to finish 3–0 | 3 |
| 6 teams to advance at 3–1 or 3–2 | 1 |
| 2 teams to finish 0–3 | 3 |
| 3 teams to finish 1–3 | 1 |
| 3 teams to finish 2–3 | 1 |
Up to 24 points per stage. Advance picks count at 3–1 or 3–2. Other record picks must be exact.
2. Quarterfinals and semifinals: pick each match
Pick the winner, score and 3 maps. BO3 = first to win 2 maps.
| Correct pick | Quarterfinal | Semifinal |
|---|
| Winning team | 2 points | 4 points |
| Exact score, with the correct winner | +2 | +2 |
| Each selected map name | +1, up to 3 | +1, up to 3 |
| Maximum per match | 7 points | 9 points |
| Maximum for the round | 28 points · 4 matches | 18 points · 2 matches |
Before the final: beat your opponent to advance. The loser is out. Make new picks each round.
3. Grand final: compete against every finalist
Finalists all pick the same final. BO5 = first to win 3 maps.
Final points
Correct team8
Exact score, with the correct winner+2
Correct selected maps+1 each · up to 5
Correct maps left out+1 each · up to 2
Top fragger+5
Final maximum22 points
Pick 5 maps. The other 2 are your left-out picks. Order does not matter. We use the official map selection, including unplayed maps.
Pick the final’s top killer. All played maps and overtime count. Tied leaders both count.
4. How the final places are decided
Most final points wins. Tied? Higher tournament total wins.
| Place | Award | E-Dollars |
|---|
| 1st | Gold trophy | 100 |
| 2nd | Silver trophy | 50 |
| 3rd | Bronze trophy | 25 |
| 4th | Ribbon | 10 |
| 5th | Ribbon | 10 |
E-Dollar awards follow the event’s published eligibility and payout conditions.
Submit before the deadline. Submitted picks are final. Miss a round and you cannot advance or win a final prize.
What if scores are still tied, or there is an odd number of players?
Round ties: exact-score picks, then a fixed random draw. Earlier points do not count. An odd player gets a bye but must submit picks. Fewer past byes gets priority.
Final ties: final points, tournament total, exact-score picks, then a fixed random draw. Up to 5 eligible finalists win. Pick speed never breaks a tie.
Play Major Elimination →
Trophies, achievements and E-Dollars
1st: gold. 2nd: silver. 3rd: bronze. 4th–5th: ribbons. E-Dollar rewards are shown on each event.
Monthly points: gold 12, silver 6, bronze 3, ribbon 1. Verified results count in the month the tournament ends.
Each achievement shows its goal, reward and repeat limit. Repeats need new results or trophy sets. See Achievements for progress.
Reward availability: displayed reward amounts describe configured prizes. Credits are added only when reward earning is enabled and the qualifying results are verified. Store redemption also depends on availability. E-Dollars are promotional game credits, not cash; they cannot be bought, transferred or withdrawn. Official merchandise is sold separately through the Store.
Play fair and respect other players
Use one entry per account where stated. No cheating, impersonation, harassment, bullying, hate speech, threats, doxxing, scams, spam or unwanted messages. Respect blocks. Moderators can remove content or restrict accounts after review.
Find friends with their 6-digit player code. Share only your own code. Keep other people’s details private.